Play as UGO, a small maintenance robot awaken in a distressed spaceship by its Commandant locked away in the flight deck. You are lost in the Koriavov, a drifting settlers-ship headed for a new exoplanet, with no ways to send a distress call. Explore the almost abandoned ship, and find a way to call for help.
The day I met LAIA is a 3 months long project, made between March and June 2017 at CNAM-ENJMIN (France). We are a team of 6 people on 5 different specialities : producing, game design, programming, sound design and ux/ui design. Our goal was to make a short audio-only experience where you are able to live a story, solve puzzles and enjoy the environments. We want to experiment an unusual technology for our game: the Cardboard and the Gear VR. All of our sounds were made for a binaural experience, and you can listen to our trailer in 5.1. The project is presented on June 12th and 13th at CNAM-ENJMIN and on June 24th at Paris for the end of the Hits Playtime contest.
Leïla Larrodé and Meghan Martin
Thierry Perreau, José Xavier, Cyril Perret, David Bowman
Vincent “Vinny” Le Méhaute, Thibault Baron, Antonin Demeilliez, Benjamin Pelmoine, Bao Linh Võ, Noémie Szmmrzsik-Cohard
Anize Amestoy, Alexandre Bobe, Marie Lou Boisaubert, Romuald Carbone, Volodia Chamard, Clément Charvin, Lena Dobric, Paul Figiel, Yann Florian, Julie Heugue, Arthur Lecointe, Pierre “Peggy” Lecouvey, Alessandro Legato, Soufian Maaté, Jean Nicolas, Joan Odicio, Colette Paugame, Martin Pénard, Tara Quinsac, Manon Rilhac, Kê-Vinh Sagot, Montaine Viaud, Antoine Wert